StarCrawlers is a procedurally-generated dungeon crawler currently in production at Juggernaut Games and scheduled for release on PC this year.
StarCrawlers strives to be both an homage to sprite-based dungeon crawling games of the early 90's, while also putting a unique twist on the genre in both aesthetic and gameplay. In keeping with these touchstones, all of the characters in the game are presented as two-dimensional while simultaneously containing a high amount of fidelity and dynamism to their animations.
While they look two-dimensional, they are actually built in 3D! They're constructed out of a series of textured cards with an underlying skeleton rigged and animated in 3DS Max. After completing a full set of animations, I then compiled these animations and exported into Unity 3D for implementation.
For more information about StarCrawlers, visit the official site at http://www.starcrawlers.com!